10 books that will boost your creative knowledge

Today’s lifestyle is so heavily based around digital technology and in reflection neglects the traditional education of reading books. Reading about creativity is one of the best ways to inspire yourself, learn from people’s success or mistakes and develop your own knowledge base.

"No matter how busy you may think you are, you must find time for reading, or surrender yourself to self-chosen ignorance." ~ Confucius

We could not recommend more buying a physical book – not only to build on your knowledge but it keeps your brain healthy! It is so easy to read a blog post, article or passing comments online however the distractions take away the ability to digest everything we have just read. There are so many incredible books out there about creativity, Amazon has a whole library full – we have curated 10 of our favourite books to help get you started on your journey.

1. Personal Creative Branding, by Jurgen Salenbacher

creative book ux

Jurgen Salenbacher explains how our success in exploring change relies on our ability to think creatively.

2. Steal like an Artist: 10 Things nobody told you about being creative, by Austin Kleon

creative book ux

Don't reinvent the wheel – everything has been done before but learn how to give it your personal touch through creativity

3. Jack’s Notebook, by Gregg Fraley

creative book ux

Gregg Fraley is a innovation consultant for some big names. This book is about how he teaches problems solving skills and how to turn ideas into actions.

4. Flow: The Psychology of Optimal Expericence, by Mihaly Csikszentmihalyi

creative book ux

"The way to happiness lies not in mindless hedonism, but in mindful change." New York Times Book Review

5. The Chimp Paradox: The Mind Management Programme to help you achieve success, confidence and happiness, by Prof Steve Peters

creative book ux

An incredible book to help you understand your and others behaviours and actions to life. This is an excellent book for UX designers, it will help you to understand how people may think and how environments can affect the way you think.

6. Think Fast & Slow by Daniel Kahneman

creative books ux

An international bestseller that will change the way you make decisions

7. Creative Confidence by Tom Kelly & David Kelly

creative books ux

This is an award-winning book about unleashing the creativity that lies within each and every one of us.

8. Start with Why, By Simon Sinek

creative books ux

In business, it doesn't matter what you do, it matters WHY you do it.

9. Steve Jobs by Walter Isaacson


creative books ux

Well, lets be honest! He is a legend 

10. It’s Not How Good You Are, its How Good You Want to be, By Paul Arden

creative books ux

This is a designers bible for the talented and timid alike to help make the unthinkable thinkable


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Photo by THE 5TH on Unsplash


Custom illustrations are important in UX

Custom illustrations

Web trends 2018, suggest custom illustrations will become increasingly popular in the digital industry, not just as art but as visual information. So many of us are familiar with the phrase – 'a picture is worth a thousand words'

High bounce rates and low customer engagement have proposed an opportunity to use illustrations for not only, catching the users eye, but also as a form of communication.

Did you know, the most recognised meanings of the verb to “illustrate” is:

  • ‘clarity’
  • ’to provide with visual features intended to explain or decorate’
  • ‘to make clear by giving or by serving as an example or instance.

This clearly shows the diverse potential of illustration in UI/UX projects. No matter where the illustrations appear, the basics remain the same:


“The aim of illustration is to enlighten, clarify and deliver a message via visual elements.”



The Details Matter

Highly detailed illustrations are incredible when executed properly. They should be aesthetically pleasing, captivating for the majority of viewers and a functional element within the UI.

The theory behind illustration on websites or apps is to provide the user with a piece of information faster and easier than it could happen with text. If the user does not understand the illustration, there is no reason to have it. The aim is to engage the user and allow strong messages to be translated faster through imagery.

Using illustration in a UI can fulfil multiple user needs, that is why is is so popular in UX. We have listed 5 tips to consider when illustration is applied in the user interface:

  1. Meaningful
  2. Unambiguous
  3. Clarifying
  4. Not overloading the screen
  5. Improve usability


Below are some more great examples of custom illustrations on the web.



Featured on: Awwwards
Website: Inside the head



Website: Slack



Author: Adrián San Vicente



Featured on: Awwwards
Website: Shantell Martin



Featured on: Muzli



Project: Conceptual Illustrations - GZH Product Design
Author: Leo Natsume




Project: Codee – friendly web development
Author: Holy Sheep!




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Innovation & Tech: The Focus of UI/UX

Should ‘Ghost Buttons’ be busted?




Innovation & Tech: The Focus of UI/UX

When we think about innovation, most of us think about technology. However, across the web there are hundreds of articles about radical innovation pushed by technology. Block chain, computer generated voice, machine learning and AI are just a few.  

Technology is the stimulant for new possibilities, but as UX designers we must analyse how new possibilities can add value to a users’ experience, not draw away from it. With so many business’ practising the the Agile methodology, now is a great time to learn the latest techniques and tools to develop your skillset. 


The users’ needs are not only satisfied by form and function, but through experience 


In order to get a seamless experience alongside futuristic products the user interface needs to strive for two things; simplicity and clarity. A user should be able to perform a desired task with little effort and distraction as possible. 

Below are a few examples of how UI/UX trends are breaking barriers and expanding on new technology.


Project: Innovation
Author: EVS



Project: Tesla Model 3 | User Interface
Author: Michael Cherkashin 



Project: SOUND
Author: Dennis Schafer



Project: Nike Store
Author: Anton Skvortsov


dimensional UI

Project: Daily Renders: Dimensional UI
Author: Fyn Ng



Innovation and Technology are constantly moving, it is almost impossible to keep up with every product on the market.

As shown above, a combination of great technology with quality UI helps towards a great all round user experience. Where is the future in technology going? Leave your comments...


“The best products don’t focus on features, they focus on clarity.” — Jon Bolt




You may also like to read:

Navigation UI- 5 Common mistakes designers need to avoid

Should 'Ghost Buttons' be busted?


Even Banksy gets UX wrong

Banksy Exhibition in the Moco Museum, Amsterdam was eye-opening ...

Read the text in the image below

How can Banksy allow typographical errors posted alongside his world famous art?


Designs are unforgiving when it comes to human error – especially coming from a world-class phenomenon. It’s the designer’s role to make the user feel confident and in control at all times, not make them feel stupid.




Take pride in the content you create because content is UX.

We have all been creators of content at some point – our diary, text messages, work emails and social posts. We have also been consumers of content too – news articles, blogs, website content and textbooks.

Content is a huge part of our lives and our need to communicate is paramount.


 Content is at the heart of design. Without content, design will have no meaning.


If the primary purpose of websites, art exhibitions or services is to deliver valuable content to an audience, we should be designing content-first for the best possible UX.

We often miss the opportunity to validate our UX designs with content insights, instead waiting until the final stages – which is too late.


Don’t follow the Banksy error in your work.




You may also like to read:

6 UX principles that will guide you to create killer content 

10 Books that will boost your creative knowledge

Interview with design influence – Miguel Casais

Miguel is a founder and designer at Reign Supreme, London – where he aims to champion the helm of creativity. Here is a glimpse of Miguel's work and involvement in the UX design community.


1. Can you introduce yourself to our audience?

My name is Miguel and I help create awesome work for awesome people, but for the purpose of this interview: Founder of marketing agency Reign Supreme.


2. You have recently set up a business – Can you tell us a little more about it?

In short, we’re a Japanese inspired, purpose-driven agency that helps brands build loyal followings and start their own movements.

I launched the agency mid 2017 out of a frustration for a lack of game-changing creativity, and a conformity for mediocre client service.

We’ve since gone from strength to strength supporting brands in a variety of industries, from beer to technology, and we’re aiming to truly make our mark on the industry this year.


3. So, what is your definition of UX?

UX is the intersection between functionality and design. It’s what makes the experience of using technology pleasurable and most importantly practical.

You may have the world’s most useful and ingenious software, but without a great UX design no one will use it.

It is also far more than just a pretty looking layout, it’s the architecture behind the front panel.


4. How do you include UX in your design process?

That’s a tough one, I like to think I have an eye for design so I go by my own intuitions, but I imagine that wouldn’t be the case for most people.

We have a rule here at Reign Supreme regarding design, and that’s that everything that comes out of here has to be badass & beautiful. And what that really means is that UX is taken seriously, we want it to be pleasurable for people to look at and functional to use our work.

A good rule of thumb for those without an eye for design, might be to ask for other, non-bias, opinions on how enjoyable the use of the design is.


5. What is your favourite research method and how has this helped you make business decisions?

As with all good research methods, we start with Google. However, we also run a discovery meeting that fully dissects the heart of the problem and what we’re here to solve. Our solution is only as good as this initial meeting, so it helps profoundly.


6. How do you get feedback from your users? How do you conduct your user research?

Be straight-forward and ask, their feedback helps you improve and in-turn provide better value to them in future. Also, it’s important to separate your ego from the equation. Always be open to criticism and take external points of view on board.

We don’t conduct too much user research, but we’d use focus groups on behalf of our clients.


7. How do you put your ideas together? What tools do you use to create?

We express our ideas visually using a magical platform called Powerpoint, but other than that, we use Illustrator and a good old-fashioned notepad.


Below are Miguel's go to products for design

LEUCHTTURM1917 Notebook – Dotted Pages

UK – http://amzn.to/2EZelpg
US – http://amzn.to/2G1OmyW

Sony MDR-EX110AP Deep Bass Earphones

UK – http://amzn.to/2mVLiMT
US – http://amzn.to/2G1xfNu

Apple MacBook Pro

UK – http://amzn.to/2DoEFZN
US – http://amzn.to/2EZPq4T


Thank you Miguel for sharing your story with our audience at Together Incredible. Follow Reign Supreme on instagram to keep up to date with Miguel's journey.


If you would like to become an influencer and share your story, drop us an email info@togetherincredible.com 


You may also like to read:

6 UX principles that will guide you to create killer content 

10 Books that will boost your creative knowledge

Should ‘Ghost Buttons’ be busted?

What are ghost buttons?

Ghost buttons are buttons with a coloured border but no colour fill – they have become very common on websites. They have inherited the name ‘ghost’ to describe their transparent image as they often take the background’s appearance.

There is an argument whether or not ghost buttons should be busted.

There are two main advantages of using them:

Style purposes

They work well on minimal or flat designed websites as they give an elegant, subtle feel to the design. Sometimes it’s the best way to add a cutting-edge look to a new or existing website.

Visual hierarchy

Their subtle appearance can give emphasis to other elements on the page. When used well they can help with the visual hierarchy of the design by giving order of importance when there is more than one ‘Call to action’ (CTA) on a page.


However, there are several disadvantages of using ghost buttons


Ghost buttons have ghost conversion


Decreased click through rate

Ghost buttons are popular amongst web designers who love the minimalist look – nice design doesn’t mean good design.

CTA’s need to have a strong visual presence that attracts the user’s attention. The purpose of the button is to guide users to proceed with the desired task flow – so, why make this button subtle?

It has been proven through many tests that ghost buttons are over looked and therefore have a lower click rate. Several A/B tests have found that users recognise solid buttons a lot quicker and easier than ghost buttons.

ConversionXL carried out and A/B test and found a 20% decrease in clicks, based on 10,000 visits when testing the following options:

Ghost Button

Solid Button


It is very important to follow best practices rather than follow design trends that don’t help users easily reach their end goal. The call to actions need to encourage user engagement and in return lead to a higher conversion rate.


Legibility and Contrast

Ghost buttons come with usability issues. If the button is placed over a busy image without sufficient contrast, it can be difficult for users to read the CTA. If the ghost buttons and typography are both white, placed over an image, there is often a lack of visual hierarchy to engage users which can impact conversion.


Animation can often help ghost buttons to stand out a little more on hover however, it still may not be clear that it is a button. Take into consideration your audience and their age because ghost buttons can lead to some unwanted confusion.

The above issue may not seem too drastic but the potential impact on conversions is one that can cost the business a lot of money. Be aware of the possible implications and do not create designs that rely heavily on ghost buttons – it may not be the desired design aesthetics but we equally want to make the same mistakes others have already faced. It is important to test these styles and get real results for your audience.


Here are a few things to consider next time you think about ghost buttons:

  1. Use ghost buttons as a secondary CTA
  2. Consider Contrast
  3. Be consistent
  4. A/B test the ghost button vs solid button


You may also like to read:

Navigation UI- 5 Common mistakes designers need to avoid

6 UX principles that will guide you to create killer content


navigation ui

Navigation UI – 5 common mistakes designers need to avoid

Have you been tasked to design the Navigation bar? We have shared some common mistakes to avoid!

We would consider the navigation as one of the most important features on a website, users depend on it to find their required information.

Studies by Forrester Research suggest that 50% (more or less) of possible sales are lost because users cannot find what they’re looking for and 40% of users don’t return when their first visit had a negative impact.

We have listed 5 common mistakes to avoid when designing the navigation:


1. No Highlight indication on an active button

There are still so many websites that fail to highlight the active button on the navigation, don’t be guilty of this! It is essential as a designer to indicate how the UI would look for this on your original designs. Users need visual feedback when interacting with your website or they will have no clue where they are in their task flow.

nike navigation image

For example, Nike use colour contrast and a shape (line) to indicate the active button. This shape is equally important as it takes into consideration accessibility for colour blind users.


2. Opacity on selected buttons

Designers often add styles to buttons which are not user friendly, regardless of how good they may look. Some websites use low contrast or decrease opacity to make selected buttons stand out but, this simply confuses the users from recognising where they are in the site hierarchy. Avoid these small mistakes as these could have big effects.

apple navigation image

Can you tell which page the user is on based on the navigation? We are on the ‘support’ page which on apple.com is displayed by dimming the white text to a darker grey. The Navigation is a risky place to use low contrast or opacity, as user may perceive their options to be limited, or waste time trying to work out where they are on the site.

You can use a contrast check software to get the right contrast between button and background. 


3. Low Contrast on inactive buttons

We agree that inactive buttons should have a lower contrast however, not so low that the labels are hard to read. Users often refer to low contrast buttons as disabled or ‘not clickable’ so be vigilant when applying this UI to your website.

github navigation image

For example, the search bar text on GitHub looks in active. We would consider this a crucial element on their website and would avoid the low contrast text on this feature.


4. The area surrounding the navigation label 

There is white space surrounding a label or navigation button which separates it from other buttons. One mistake designers bypass is making the whole target area clickable; this will help user navigate quicker.

tacobell navigation image


5. No hover effects on buttons

It’s a simple win yet, so many websites are without it. Applying a hover effect to your navigation buttons makes them easier to click and lets the users know when their cursor is in a clickable area. Without the hover effect, the users assume they need to hit the actual label to activate the link therefore makes the target area smaller and requires more precision from the user – this is too much effort.

footlocker navigation image


In Conclusion

The navigation bar is often the first thing that the users look for to help them reach their end goal. We advise you make your buttons intuitive by taking these common mistakes into consideration.


You may also like to read:

6 UX principles that will guide you to create killer content 

50 terms you need to know as a UX designer

Interview with User Experience Design Practitioner – Stavan Himal

1. Can you introduce yourself to our audience?

Hi, first of all, thank you for having me and giving me an opportunity to share my thoughts with an awesome audience. So, I am Stavan Himal, User Experience Design Practitioner from India and currently, based in Barcelona and pursuing my masters’ degree in Interaction Design at Harbour Space University.


2. How many years have you been practising UX?

I have been practising UX for last 5 years. It all started when I was pursuing my bachelors in Information and Communication Technology back home in India. We had a subject for User Centred Design and I found it so interesting I started working towards that field.


3. So, tell us how interaction design and UX work in conjunction?

I particularly believe that Interaction Design falls under the bigger umbrella of User Experience. To achieve a good user experience, you have to create good interactions. The interactions can be anything from the buttons to motion graphics. If the interaction with the elements is first-class, equally the user experience will be excellent.

We’re entering into the era of ‘Beyond the Screen Interactions’ or ‘Beyond the Screen Experiences’ and I believe that to survive in this era, we must take care of the interactions as much as we take care of the User Experience.


4. What is your definition of UX?

It is the experience which people have while using any product or service as well as the overall experience when they’ll leave that product or service.’ If they’re not having good experience, it is obvious that the UX is bad.


5. What is your favourite research method and how has this helped you make business decisions?

I would start by observing people in the desired demographic, I never miss a chance to observe people. I analyse their activity and judge how difficult or easy it was for them to perform a particular task.

If I find any problems I would start asking and observing more people. After doing that, I would carry out suitable user research and analysis to come up with a solution to their problem.

6. How do you get feedback from your users? How do you conduct your user research?

Ideally, I perform two types of user testing methods; One is task based where I ask the user to perform some tasks and observe what kind of problems they’re facing to achieve the desired outcome.

Secondly, is to ask them directly for their feedback when they perform and complete their initial interactions with the service I have designed. 

My favourite user research method has always been ‘Observation.’ I believe that most of the time people do not know what kind of difficulties they’re facing in performing actions because they’re habituated to do those tasks. So, I ideally analyse them in the initial phase and then I carry out furthermore User Research Methods.


7. How do you put your ideas together? What are your tools to create?

I would always sketch the concept after the problem-solving sessions. From there, I would create low fidelity wireframes which would lead onto high fidelity designs. Then, I would prototype it and test.

I ideally use, Sketch App and Omnigraffle to create the wireframes and for prototypes, I use Framer, Principle or Pixate. The choice of the software depends on the complexity of the prototype. If I am creating a simple prototype which can be done faster, I prefer Pixate whereas for more complex prototypes, I use Framer.


Stavan's go to products for design

The Design of everyday things by Dom Norman

UK – http://amzn.to/2BseTSr
US – http://amzn.to/2FdAaBw


Ember Temperature Control Mug

UK – http://amzn.to/2GfeXsk
US – http://amzn.to/2DyWaql


Beats Studio 3 Wireless Headphones

UK – http://amzn.to/2DHC2Wa
US – http://amzn.to/2Bs7Fhj


Thank you Stavan for sharing your story with our audience at Together Incredible. If you would like to become an influencer and share your story, drop us an email  info@togetherincredible.com 


You may also like to read:

6 UX principles that will guide you to create killer content 

Interview with design influence – Miguel Casais

50 UX terms for designers

50 UX terms you need to know as a designer

If you are new to the field or an experienced UX designer, you should know the jargon. Jobs, network meetings and many other blog posts assume you know the meaning of all these fancy terms. The UX terminology is essential, we have put together a list of 50 commonly used words within the UX industry to help you develop your knowledge.

1. 3 Click Rule

This is an unofficial web design theory that users will leave a website if they can’t get to the desired page within 3 clicks.

2. 80/20

The 80/20 rule, also known as the Pareto Principle. This can be applied to any web, app or mobile feature which states that 80% of results in a system come from 20% of the causes.

See how the 80/20 is used for creating killer content

3. A/B testing

A/B testing (also known as split-testing) is a when you test two different variations of a webpage with users to see which one performs better a given conversion goal.


4. Active listening

This is a process of avoiding assumptions by asking users to demonstrate your understanding or clarify things that you have said. It is all about listening to what others have to say and taking an interest in their emotions, behaviours and feedback rather than anticipating what that are going to say.

5. Affinity diagram

A tool used to organise large numbers of ideas to be sorted into groups, based on their natural relationships, for review and analysis.

6. Agile Software Methodology

Agility: “marked by ready ability to move with quick, easy grace.”

Agile describes a collaborative and flexible team including a designer, project manager and developer. It involves planning, testing and creating continuous iterations to improve a project and/or software.

7. Analytics

Analytics is a broad term that surrounds a variety of tools and techniques used for getting valuable data on the traffic to your website. It provides an insights into your users, customer journeys and helps identify any problems with your website or app.

8. Automation testing

A process in which software tools execute pre-scripted tests on a software application before it is launched. This technique is used to simplify as much of the testing effort as possible.

9. Beta Testing

This is the last phase of tests your web or mobile app goes through before it gets into the hands of your potential users. It's a final opportunity to catch bugs and improve the user experience before it is launched.

10. Breadcrumbs

This is a secondary navigation system that shows a user's location in a site or web app.

11. Card sorting

Card sorting is a method used to help design and evaluate the information architecture of a site.


12. Competitor analysis

Identifying your competitors and evaluating their strengths and weaknesses to help differentiate your own product or service.

13. Conversion rate

The percentage of visitors who take a desired action.

14. Diary Study

This is a research method used to collect qualitative data about users behaviours, activities and experiences over time. The user logs the daily activities as they occur which provides real-time insights and helps to define the UX pain points.

15. End users

This is the people who actually uses a particular product or take part in research studies.

16. Engagement

User engagement is crucial for your business model – it is about getting the users attention and keeping them focused on a page.

17. Error Analysis

Error Analysis allows you to identify the frequency and type of errors that occur so you can address their causes and prevent users from becoming frustrated with your product.

18. Ethnographic Research

This is a UX research method of people in their own environment.


19. Eye Tracking

Eye tracking is a valuable instrument in UX to measure in which sequence and how long users look at certain parts in a user interface. See how 'usability.de' perform eye tracking here

20. Fitts Law

Fitts law is a descriptive model of human movement that predicts how long it will take to point at a target. The further away and smaller it is the longer it will take for user to interact with it.


21. Flow Chart

Flowchart is a diagram of the sequence of movements or actions of people or things involved in a complex system or activity.

22. Focus Group

It is qualitative research which consists of interviews in which a group of people are asked about their perceptions, opinions, beliefs, and attitudes towards a product, service, or concept.


23. Gestalt Principles

The "Law of simplicity" – Gestalt principles describe how the human eye perceives visual elements—in particular, they tell us that complex images tend to be reduced to simpler shapes. In UX design and interaction design, Gestalt principles play a large role in making interfaces usable and easy to understand.

24. Hackathon

A hackathon (also known as a hack day, hackfest or codefest) is a design sprint-like event in which computer programmers, designers and project managers collaborate intensively on software projects.

25. Heart Framework

Google’s Heart Framework Analysis – Happiness, Engagement, Adoption, Retention and Task – is a measurement of the user experience on a large scale

26. Heuristic Evaluations

Usability experts evaluate a website or apps interface and document flaws and other areas for improvement.

27. Hicks Law

Hick Law is set out the examine the time it takes for a person to make a decision as a result of the possible choices he or she has: increasing the number of choices will increase the decision time.

28. Iteration

This is a design methodology based on an on-going process of prototyping, testing, analysing, and refining a product.

29. KISS

“keep it simple, stupid”

KISS focuses on the idea that if we can’t understand a product, we can’t use it properly. Every user must be able to understand it, if the product is to gain maximum market share.

30. Learnability

How easy of difficult it is for users to quickly become familiar with a system or an interfaces' features and capabilities.

31. Low fidelity prototype

This is a quick incomplete sketch, that has some characteristics of the target product which is used to trial out initial ideas.

32. Minesweeping

An action to identify where on a page links are located. This involves the users quickly moving the cursor over a page and watching to see where the links are situated.

33. MVP

A 'Minimum Viable Product' is the smallest thing you can build that delivers customer value.

 34. Participatory Design

Participatory design is an approach to design attempting to involve all stakeholders in the design process which will ensure the result meets their needs.

35. Persona

A representation of the type of users based on available data and user interviews


36. Prototype

This is a sample version of a final product and is used for testing prior to launch. Prototypes should be created for every new project or feature.

37. Qualitative research

Usability testing study that consists of observational findings that identify design features.

38. Quantitative Research

A study of human behaviour that focuses on numerical data and statistics through surveys or questionnaires.

39. Remote User Testing

A research method that uses an online software program to record the screen and behaviours of test participants as they use your site in their natural environment—at home, in the office, or even a specific location.

40. Representative sampling

Selecting a group of participants that represent your product or service target audience.

41. Scrum

A Scrum is a cross-functional team that is set to solve problems in an agile way. It suggests that projects progress via a series of sprints.  Sprints are commonly timed to 2-4 weeks

42. Sprints

The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.


43. UX Survey

This is a list of questions based around a specific topic which ensures a more accurate sample of targeted results. This method helps to make important business decisions.

44. Target Marketing

The audience that your product or service is aimed for.

45. Tree Testing

Tree testing is a way of evaluating a site structure by asking users to find items based on the sites organisation and hierarchy.


46. Usability

How effective a product can be used by specified users to achieve specified goals.


47. User Centred Design (UCD)

This is a design process where the needs of the user is considered at all times and isn't used because it 'looks good'.

48. User Flow

User flow is the path taken by a user on a website or app to complete a task.

49. User Research

User research focuses on understanding user behaviours, needs, and motivations through observation techniques, task analysis, and other industry methods

50. Waterfall

The waterfall model is a' non-iterative' design approach, in which progress flows in one direction downwards through the phases of conception, initiation, analysis, design, testing, deployment and maintenance.



Related UX Articles

Navigation UI – 5 common mistakes designers need to avoid

10 Books that will help boost your creative knowledge

ux job twitter

10 Twitter accounts that will help land your dream job

Twitter is a destination for so many talents and opportunities across the globe – not just creative. It is profoundly used to voice opinions, share news and retweet inspirational work. However, its is an under-rated tool for job search success compared with other platforms, such as Linkedin.

At one time it was just recruitment agencies who shared employment opportunities on twitter but now, many companies will tweet about new jobs before they are widely posted.  Studios and agencies will often advertise on twitter to reach out the there followers – why not, they must be a fan to follow the account!

We have curated a list of the best twitter accounts which tweet daily job opportunities and may open your eyes to what is out there! You never know you could scroll past your dream job!


1. Design Jobs Board

Design Jobs board focus on profoundly on digital design roles and connect with agencies across the UK, Europe, North American & Australia. It is the perfect account to follow whether you’re looking for a career change, new opportunity or keeping up-to-date with the creative industry.

2. Form Fifty Five

FFF is one of the most inspiring design blogs on the web. They hunt for the best creative talents regardless of experience. Alongside some great articles FFF regularly tweet exciting job opportunities for designers

3. Become UK

Become are a well know creative & digital agency working from Manchester, London, Sydney, Melbourne and Hong Kong. They believe ‘ability is nothing without opportunity’ and are renowned for finding the best opportunities for people at agencies and client side.

4. If you could jobs

If you could jobs board is part of our favourite blog – It’s Nice That. We would recommend this to you whether you are a junior or the top of your game, the job opportunities are exceptional. Follow their twitter account for a daily feed of the latest jobs across all the creative design fields.


5. Creative Pool Jobs

Creative Pool seek to ‘showcase and define the connections behind the world’s creative output’. Not only do they share Jobs on their dedicated twitter account but they connect with agencies, brands and freelancers to find talented creatives and share their work.

6. Dribbble Jobs

It may not be the first place to think about your next job but Dribbble share a mixture of amazing designers and job opportunities across the globe. If you haven’t already, set up an account and promote your work – Dribbble always has head-hunters roaming their main site.

7. Creative Recruitment

Creative Recruitment help build careers for both candidates and clients within the creative sector. Follow their twitter account for the latest vacancies and inspiring retweets and be sure to find some great opportunities.

8. Design Week Jobs

Design week jobs is one the most popular accounts for designers across the UK. They cover every design discipline from digital to account management. You never know they may tweet your dream job!

9. Behance Job

Behance is a popular platform for the creative industry – be sure to find some of the most inspirational work and talents across a range of creative disciplines. Their jobs boards offer a great array of opportunities which could be well suited to you – follow their twitter for daily updates and portfolio reviews.

10. Dsgnjbs

Dsgn Jobs is an incredible platform – it’s one of the best on the web! They pull through the best jobs on an automated feed so you can be confident they will have the great opportunities for creatives.


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Photo by Mia Baker on Unsplash